This is a Work in progress. The goal is to be bring the house and future landscaping into a game engine. All the high and low poly modeling was done in 3DS Max as well as the unwrapping.Texturing is physically based (PBR) done in Substance Painter.
Front low poly rendering with high poly bake
Front Low Poly Wireframe Model
Side Low Poly Render with High Poly Bake
Side Low Poly Wire
Back Low Poly Render with High Poly Bake
Back Low Poly Wire
Low Poly Front Porch with High Poly Bake
Low Poly Back Porch with High Poly Bake
Back Porch 3DS Max Wireframe
Wireframe 3DS Max Screenshot with Reference planes
House UV’s
Substance Painter Low Poly render with High Poly Bake